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Render Time Estimator

Estimate how long a video or 3D render will take from the clip length, frame rate, per-frame cost and the machines doing the work.

seconds, mm:ss or h:mm:ss — e.g. 2:30
frames per second, e.g. 24, 25, 29.97
render time for one frame on one machine
rendering in parallel
percent added to the estimate
Enter the clip length and render settings.

Frames = clip length × frame rate, rounded to the nearest whole frame. One machine takes frames × seconds per frame; the wall clock divides that by the number of machines and then adds the safety margin. Footage per hour is the finished clip length divided by the wall clock. The estimate assumes a constant cost per frame, no upload or transfer time, and linear scaling across machines — real render farms rarely scale perfectly, so keep a margin. Frame rate is used exactly as entered, so 23.976 is not rounded to 24. Everything is calculated in this page.